Archive for the ‘Complete’ Category

Complete: Professor Layton

17 August 2008

Level-5; 2008

Late last night, I completed the final chapter of Professor Layton and the Curious Village, triggering the end credits. I’ve also solved every puzzle in the main game except for the inn decoration side-quest. I have solved a couple of the extra puzzles in the bonus section, but not all of them (my total number of completed puzzles is 122). The game took 9:49 over six or seven days to complete… and much of this time was spent staring blankly at sliding blocks.

With this game out of the way, Final Fantasy III and Final Fantasy IV are the portable priorities among my open games.

Complete: Super Street Fighter II

28 July 2008

Capcom; 1993

Super Street Fighter II: The New Challengers is yet another entry in the classic series-within-a-series of 2D fighting games. This was gifted to me after the Detroit Red Wings won a game against the Dallas Stars near the end of the 2007-2008 National Hockey League season. Super Street Fighter II is adds four new characters who have since become mainstays in the series. They are the slutty secret service clone Cammy, the stereotypical Native American T. Hawk, the stereotypical Jamaican dancing kickboxer Dee Jay, and Bruce Lee imitator Fei Long.

Yesterday afternoon, I played through an entire game as Chun-Li on the one star (easiest) difficulty level. I lost five rounds in a row against Ryu despite this. The ending attempted to cajole me into playing on a harder difficulty setting, but I consider the game to be complete for the purposes of this blog.

Complete: Street Fighter II Turbo

20 July 2008

Capcom; 1993

Street Fighter II Turbo is one of the many iterations in Capcom’s classic 2D fighting series. It seems like Street Fighter II is a series within itself, with games such as The World Warrior, Turbo, Super, and Super Turbo spanning across arcade, SNES, Genesis, TurboGrafx-16 and Panasonic 3DO consoles. Of these many similar games, Turbo is one of the better known and most well-liked, mainly because of its game speed options.

Tonight, while cleaning and testing my old SNES systems, I played through an entire game of Street Fighter II Turbo as Chun-Li on the two star (easy) difficulty level. The ending simply consisted of a black screen telling me to try a harder difficulty setting, but it was good enough for me to consider the game complete for the purposes of this blog.

Complete: Link’s Crossbow Training

8 July 2008

Nintendo; 2007

Link\'s Crossbow Training Cover

Early this morning, I gained a medal in the final level of Score Attack mode in Link’s Crossbow Training. I have gained medals in all levels of Score Attack and have logged scores in every stage of Practice mode.

I’m far, far from having platinum medals on every level, but the beauty of this game is that it’s so easy to pick up and play. The scoreboards provide an additional incentive for the competitive to come back and try to improve (especially if multiple people have been logging scores).

Complete: Wii Fit

19 June 2008

Nintendo; 2008

Wii FitEarlier this evening, I completed a couple sets of single-arm stands. I’ve now successfully unlocked all of the different exercises and games in Wii Fit, including the “harder” difficulty levels.  I don’t have four stars on all of them yet, and I don’t have all of the stamps unlocked, but the full roster of events is enough for me to say I’ve “beat” the game.

I’ll still be playing it almost every day, of course. I have to keep staying in exactly the same shape, after all.