Archive for the ‘Import’ Category

Acquired: SFC Classic Controller

14 August 2008

Nintendo; 2008

The Club Nintendo Super Famicom Classic Controller is a specially designed Classic Controller for the Wii, made to look and feel exactly like the original Japanese Super Famicom controller. It was released earlier this year as an exclusive gift for platinum members of Club Nintendo in Japan, and it’s a perfect treat for those who enjoy playing Super Nintendo games from the Wii’s Virtual Console.

I have always thought that the regular Classic Controller is just fine for most games, but it doesn’t feel exactly like the original SNES controller. The button placement is slightly different, for example, which became most noticeable to me while playing through Super Metroid. Additionally, the cord to connect to the Wii Remote comes out of the bottom of the normal Classic Controller, which is different from most controllers (where the cord comes out of the top). This particular controller is exactly the same as a SNES controller except for obvious aesthetic differences that stem from the fact that it’s an import (the multicoloured buttons, for example, were present on the original SFC controllers in Japan but were changed to dull purple and blue for the SNES).

Acquired: Final Fantasy XII: International

2 July 2008

Square Enix; 2007

International Zodiac Job SystemFinal Fantasy XII: International Zodiac Job System is the ironically-titled Japan-only “international” update to the original version of the PS2 RPG. It features the English voice acting and the widescreen option of the North American version and comes with the bonus DVD that was also packaged with the Collector’s Edition version. New features include the ability to control guest characters, a high-speed option for travel through tedious areas, new items, new gambits, more tolerable treasure chest randomization, and a complete redesign of the licence board.

Unlike the original version, in which every character uses an identical generic licence board, the international version forces the player to choose between several class-specific boards. The choice is permanent, and locks the character into the selected job for the rest of the game. This system limits characters to certain sets of skills related to the selected job, so care must be taken when organizing a party.

I haven’t started the game yet (it is still sealed), and it’s not going into the queue because I don’t plan on playing it any time soon, but it gets posted because it’s a worthy addition to the collection.